An ornate gothic border of bare branches framing a haunted mansion under a full moon, two ghostly figures on either side, tarot cards including one showing the mansion itself, a black candle, a crystal, and mahjong tiles tucked into the corner.

Four Winds Mahjong · A Seat Within The Table

There's always
a fourth seat.
Someone has to fill it.

The Ghost Seat is gothic horror, anime, and supernatural stories dealt into a real mahjong table — built for girls' nights out and friendly gatherings, fandom and anime meetups, conventions, private tables, and gamer communities. Each chair has a story attached to it. Welcome to the bold, the curious, and the cautious. We are waiting for you.

Three seats filled. One left burning for whoever sits down next.

What Happens At This Table

We teach the tiles—and awaken the terrifying tales they’ve kept silent.

Every tile holds a secret.
Every hand brings it closer to the light.
Learn the tiles. Uncover their secrets.
Discover what’s been waiting at the table.

Every session opens the same way a good ghost story does: slow, a little too quiet, everyone pretending they're not already hooked. The rules of Hong Kong Mahjong or American Mahjong get taught the same as anywhere — but the hands, the discards, the wait for a winning tile, all of it gets narrated like the table itself is haunted by whatever entity entered the game first.

This is the room for people who came up on anime marathons and horror movie sleepovers, who want their game night to have a narrative streak running through it, not just a scoreboard. Nobody here is asked to check the fandom at the door.

— the seat built for the people who'd rather be told a story than dealt a hand.

A table can be a lighthouse, too — not because it tells you where to go, but because the light stays on for whoever's still finding their way to it.

The Rulesets

Three tables. One reveals itself by candlelight.

Traditional

Hong Kong Mahjong

The classic three-suit, four-wind game, taught the way it's actually played at a real table — not the way it gets summarized in a listicle.

Enter Four Played As Six →
Competitive

Riichi (Japanese Mahjong)

Japan's competitive standard — the riichi declaration, exacting yaku scoring, etiquette taken as seriously as the hands. Full sessions run alongside the lore that shaped it.

Enter Yokai Riichi →
Card-Based

American Mahjong

NMJL-style card play, the Charleston, and the particular chaos of a Joker changing hands mid-round — built for a table that talks as much as it plays.

See where it comes from →

Who Pulls Up The Fourth Chair

Built for the room you're actually gathering.

Girls' Nights Out and Friendly Gatherings

A relaxed night with friends, built around conversation as much as the tiles.

Conventions & Fandom Meetups

Booked sessions built to run in a single sitting, start to finish.

Haunted Bookstores & Libraries

The rooms this crowd already gathers in — especially the ones with a story of their own.

Private Game Nights

A table with a narrative streak running through it, by request.

Where We've Held Court

The Ghost Seat travels to the rooms where this crowd already gathers, instead of asking them to come somewhere unfamiliar to learn a new game — bookstores and libraries most of all, especially the haunted ones. Haunted by the souls of books that whisper their tales to those willing to hear them.

Best for: conventions, fandom meetups, haunted bookstores and libraries, game nights with a narrative streak.

  • BlerdconConvention appearance
  • Bookstores & librariesEspecially the haunted ones
  • Fandom & anime meetupsOngoing
  • Private game nightsBy request
"I spent years feeling like the guest in rooms built for someone else. Four Winds Mahjong is the table I wished I'd been handed a seat at from the start — and the Ghost Seat is where that table gets to be a little haunted on purpose. Every story we tell here runs on one rule that doesn't bend: everyone gets dealt in."
— HorrorCrone, Founder, Four Winds Mahjong

Pull up the fourth chair.

Convention bookings, fandom meetups, and private sessions all start with a message.

Looking for the plain-language, no-jargon version of this table instead? Visit Welcome to the Table.