Mahjong Instruction · Est. 2026
Mahjong instruction rooted in real history and genuine hospitality — for girls' nights out and friendly gatherings, fandom and anime meetups, conventions, private tables, gamer communities, and older adults alike.
The Table We Keep
“I believe every person deserves a place at a table where curiosity is welcomed, history is honored, laughter is shared, and no one is made to feel that they do not belong.”
The origins and history behind every game we teach.
Every player, whatever brought them to the table.
Every session is a lifelong, ongoing adventure.
Turning strangers into a table full of friends.
Knowledge and stories, passed on generously.
A Card At Every Seat
Before the tiles ever come out, every guest gets one of these — the actual welcome card from our table, word for word.
Today, you begin more than a game. You begin a tradition of gathering, friendship, and connection that has been cherished across generations and cultures.
Whether you are here to learn, to reminisce, to challenge your mind, or simply to enjoy good company, you are always welcome here.
We honor the many cultures and communities that have cherished this remarkable game.
We welcome everyone who takes a seat at this table.
There is always room at the table.
What We Teach
Every session starts with the same welcome, whichever game brought you here.
The classic three-suit, four-wind game most players picture first — taught the way it's actually played at the table, not the way it's summarized online.
See how we teach it → CompetitiveJapan's competitive standard — the riichi declaration, exacting yaku scoring, etiquette taken as seriously as the hands.
Enter Yokai Riichi → Card-BasedNMJL-style card play, the Charleston, and the rhythm of a game built for conversation as much as strategy.
See where it comes from →Two Ways to Sit at the Table
Two ways to meet Four Winds Mahjong, built for two different rooms.
Welcome to the Table
Built for people picking up the tiles for the first time — community groups, gaming clubs, and senior centers alike — because learning this game opens doors — into history, culture, and more fascinating threads than you'd expect.
Best for: Girls' Nights Out, Buddy-Gamers, Themed Parties, Friendly Brain Workouts, and First-Timers of any age.
Visit Welcome to the Table →The Ghost Seat
Sessions built for fandom and convention crowds — including an appearance at Blerdcon — where the empty fourth seat always has a story, and learning the game feels like being let in on something.
Best for: conventions, fandom meetups, game nights with a narrative streak.
Visit the Ghost Seat →"I spent years feeling like the guest in rooms built for someone else — gaming tables, conventions, spaces where the culture wasn't built with me in mind. Four Winds Mahjong is the table I wished I'd been handed a seat at from the start. Every session, every ruleset, every story we tell here runs on one rule that doesn't bend: everyone gets dealt in."— Four Winds Mahjong
New sessions, new partnerships, convention bookings, team-building, and private sessions all start with a message.